The National Museum of History and Culture Guards, formerly known as the National Museum of History and Stuff Guards are the main antagonists of Stealing the Diamond, the third installment of the Henry Stickmin series. They are guards who guarded the National Museum of History and Culture from thieves.
Biography[]
Stealing the Diamond[]
Intruder on a Scooter[]
When Henry rode on his scooter and busted into the museum, Konrad Conners and Billy Barnes noticed him. Then, Henry rammed his scooter into Konrad and busts through the museum. Henry later drives to the medieval section of the museum and in the lobby, Zach Knut spots Henry and alerts the other guards about him. Eventually, Henry finds Billy Clud, Sam Turner and Richard Wilkins at the entrance to the exhibit armed with weapons to take him down. Henry then wards off the gunshots with the shield and easily shoves Billy out of his way. Henry zooms past a sleeping Todd Slimmonds waking him up in the process before crashing into the Tunisian Diamond exhibit, breaking the glass casing.
Unseen Burglar[]
After Henry teleports to the roof of the museum, he found Jeff Stickley guarding the rooftop entrance. Henry then throws a penny, catching the attention of Jeff, letting the former enter the rooftop entrance. On Henry's way out after he obtained the Diamond, he found Ted McAdams and Jacob Rose chatting. Henry then uses the wooden plank to launch himself towards the exit door while avoiding Ted and Jacob's attention. Making his way outside to the loading zone, Henry notices Cliff Knux, on patrol. Henry then drops the diamond on top of Cliff, killing him and letting Henry make an escape.
Just Plain Epic[]
After Henry was blown up by a Creeper trying to mine a wall, he found the World War II exhibit of the museum where Dave Panpa chats with Kurt Dietrich about Henry's escape from the West Mesa Penitentiary and the aftermath that came along with it; however, Kurt is uninterested with Dave's story and tells him to shut up. In the midst of the conversation, Henry throws the model aircraft, which knocks out Kurt. Dave flees to warn a security guard but unintentionally knocks himself out by running into a pillar. Advancing further into the museum, Henry finds Todd Slimmonds having trouble staying awake on the job. After hiding behind a pillar, Henry dashes to the retro-games themed exhibit, avoiding detection. From the exhibit, Henry can now access the Tunisian Diamond exhibit, but finds, Timothy Lewis and Joseph Jo on patrol. After Henry uses the fungus to grow into a giant, Timothy, Joseph and Alexander tried to neutralize him which failed at first until they fired Henry with a cannon, shrinking him. The museum then falls into chaos, alerting the Center for Chaos Containment, making them send a gigantic robot to the museum, beginning to chip away at the building.
Trivia[]
- They are the only organization in the Henry Stickmin series to only appear in one installment.
- They are also the only organization to not have known female members.