![]() ![]() |
This article's content is marked as Mature Casey Becker saw it 20 goddamn times! The page Protagonist (No, I'm not a Human) contains mature content that may include coarse language, sexual references, and/or graphic violent images which may be disturbing to some. Mature pages are recommended for those who are 18 years of age and older. If you are 18 years or older or are comfortable with graphic material, you are free to view this page. Otherwise, you should close this page and view another page. |
![]() |
This Article Contains Spoilers - WARNING: This article contains major spoilers. If you do not wish to know vital information on plot / character elements in a story, you may not wish to read beyond this warning: We hold no responsibility for any negative effects these facts may have on your enjoyment of said media should you continue. That is all. |
| Bob has found out that this article has stopped in time, and any or all information on it may be outdated. Help improve this article by checking and updating its info wherever necessary. ...Nothing happens. |
| “ | I hate dealing with people. | „ |
| ~ The Protagonist to his neighbor. |
The nameless Protagonist is the main protagonist of the 2025 horror visual novel game No, I'm not a Human. He is an anti-social hermit who has to turn to letting people into his house due to a cataclymsic event, while also being careful to not let in the new threat of the world - the Visitors.
Although his bitter nature is a well-established trait, much of his dialogue and actions are determined by the player. He can take on a more aggressive and malevolent role, but that usually leads the Protagonist closer to his own demise.
Why Isn't He Heroic or Villainous?[]
- His actions, whether good or bad, are completely determined by the player.
- Although he can let in humans to save them from the cataclysmic Sun, it is possible he is just helping others to help himself.
- He can harbor the humans in his home, keeping them safe, or simply shoot them.
- He can also shoot Visitors, protecting himself and any other human in his home.
- He can turn people away who show up at his door, endangering them. Although some of them are dangerous Visitors.
- He is only dealing with people because he has to, having no other choice for his survival.
Appearance[]
The Protagonist's face is never fully seen, as any image of him has his face partially obscured. He a thin man that looks to be in his late 20s to early 40s. During the course of the game, he always wears a blue sweater and grey pants. He has sharp details on his face, which is easily seen when he looks in the mirror, as well as the artwork in some of the game's endings. He had short hair, which seems to grow in the ending where he is surviving in his basement alone.
History[]
Keeping with the mysterious nature of the game, the backstory of the Protagonist is not fully explained. One of the most definite issues of the man, is that he had a terrible relationship with his father, even hating his own home due to it reminding the Protagonist of him. It can be assumed that his father was abusive and/or neglectful. What happened to his father is unknown, but at some point, he either died or left, leaving the house to the Protagonist.
At an unknown point in time, the Protagonist married a woman named Vera, but she is not seen or mentioned at any part of the game. Whether the couple separated or if Vera is staying elsewhere is unknown. Another unknown factor is how the Protagonist came to be so anti-social and bitter, which could be the result of his abusive father or something else entirely.
No, I'm not a Human[]
One night, the Protagonist's neighbor visits him after a long time of not speaking, but the two seem to have a decent relationship. He warns the Protagonist that the Sun is experiencing solar flares so massive that simply being out in the day will burn you to death. The Sun is also bringing out a threat of enigmatic beings known as the "Visitors". The Visitors are doppelgangers that appear human, but are actually hostile, not hesitating to kill humans when they get the chance. The origin and true reasoning behind the Visitors is left ambiguous, as even the name "Visitors" is also a mystery. It is assumed that Visitors are being controlled by a brain parasite, taking orders from an unknown source of power.
There is also another threat the neighbor mentions, a Visitor known only as the Pale Intruder, a man so strong that he can take out entire groups of people by himself. The Protagonist is warned to never let the intruder in, and always answer that he isn't alone. If the Protagonist answers that he's alone or actually is alone, the Intruder will break in and strangle him. This means the Protagonist must surround himself with people in his home.
As the nights go by, people are knocking on the Protagonist's door, waiting to be let in. Some of them are harmless humans seeking shelter, while others are Visitors acting like normal people. The Protagonist can check people for signs of being a Visitor, but this is very exhausting, and the heat of the day time makes tasks more tiresome than normal. The Protagonist has the option to pull out his shotgun if he is suspicious, killing anyone he deems a Visitor. If he lets in two or more Visitors, they will start killing any humans in the house (but always spare the Protagonist, until the end of the game). If Visitors kill too many times, it is possible that the Protagonist becomes infected with the Visitor's biological agent, as he will have a strange dream, killing everyone in the house without realizing it.
Depending on the Protagonist's actions, many endings can occur. If only humans are in the house at the end, he will survive the cataclysmic event, but for some reason, seem disappointed. If any Visitors were in the house, they will rip the Protagonist apart slowly and brutally until he dies. An extremist Vigilante will visit on some nights, eventually demanding that the Protagonist show he is not a Visitor. If the Protagonist shows just one sign, the two will get in a gunfight, ending with the Vigilante's death and the Protagonist surviving, albeit very wounded. He will mutilate the dead Vigilante's face as revenge for him killing so many innocent people during his hunt for Visitors. If the Protagonist ends up completely alone at the end, he will feel discouraged and depressed, despite being anti-social, causing him to reflect on his life choices.
An agency known as the Federal Emergency Management Agency (or FEMA) has been dispatched to deal with the Visitors, however, their methods can be very violent and brutal. Nonetheless, they still perform the job of telling the public any signs that Visitors have, which provides the player with more ways to check for them. A FEMA Agent will periodically visit on some nights, randomly taking away people from the Protagonist's house, which creates a risk if there's no one left in the house and the Pale Intruder appears. The Protagonist can issue a FEMA slip to someone, which guarantees that that person will be taken rather than someone else. If the Protagonist shows positivity and initiative to FEMA, he will be able to join them in one of the endings.
There is somewhat of a motif of the Protagonist being some sort of "chosen one" or well known figure, as the Pale Intruder will remark that the protagonist is "chosen" if he asks the Intruder why he keeps returning to his house specifically. This is also reflected in how many other characters interact with the Protagonist. The Prophetic Man visits the Protagonist many times, and on his first visit, lets him know that a a woman with a cat is soon coming to the house, an event that comes true. However, the woman with the cat is a Visitor, leaving it up to the Protagonist to decide what to do with her. Having the cat in the house provides large benefits to the player, as it will open a passageway the basement (unlocking more endings) and will give away one of this nine lives if fed, preventing any deaths for one night.
Starting on the 8th night, the Protagonist is visited by the Death Cult Leader, who sees the Protagonist and his home as the perfect method to reach the deity of death. If the Leader's Peons stay long enough without being killed or removed from the home, the Peons will in fact dig a hole to a mine that leads to the actual deity, leading to a unique ending, as well as a peaceful death for the Protagonist. One of the most apparent traits of all the Visitors that can take up residence in the Protagonist's house is that they will never actually attempt to kill the Protagonist himself, they will only kill other human residents. The only time Visitor guests will kill the Protagonist is in one of the endings, where at least one Visitor is barricaded in with the Protagonist. It is unknown why this is.
Personality[]
Introverted, quiet and anti-social, the Protagonist is a very private person, always preferring solitude. He hates social interaction, finding it exhausting and pointless, but must change his ways during the Sun's cataclysmic changes if he wants to survive. Despite his bitter hermit lifestyle, the Protagonist can show bouts of positivity and support for others, although most of this is player determined. The Protagonist is morally aware of himself, which one of the most extreme examples of this is if he kills too many innocent humans, causing the Protagonist to become overwhelmed with guilt and attempt to shoot himself, but before he can, he is carried out of his house, beaten and left outside to likely die from the Sun.
In his dialogue choices, the Protagonist is very assertive, never afraid to get straight to the point. He can show support even to Visitors if the player so chooses. Letting humans in his house spares them from being likely killed by the Sun, meaning that he has likely saved the life of every person he's let in. When speaking to the FEMA agent, the Protagonist is visibly bothered by people not being returned by FEMA, as he can ask why they never come back.
There is a lot of pain and resentment held in the Protagonist's mind, as he can't sleep on one side of the bed due to bad memories, is reminded of his hated father when interacting with some things and speaking to certain people, and refuses to look out of a window in his bedroom for some reason. There is a cross in his house, so it is likely he's religious, or at least the rest of his family was before moving out of the house.
During the ending where the Protagonist survives alone, he feels emotional pain that no one else is taking shelter in his basement with him. This suggests that there is a part of him that wants social interaction, or that he developed some sort of connection with people visiting his house, and is depressed and discouraged over the loss of that. This makes him questions his life choices, such as not being able to tell his abusive father that he hated him, that he couldn't help his deceased mother when she needed help the most and what his estranged wife would think of his current choices.
Given the player's choices, mixed with some randomized in-game events, there are eleven different endings for the Protagonist:
- Child of Doom - The Protagonist lets the Seductive Woman into his house and sleeps with her. As a few nights go by, a mysterious baby eventually bursts out of her stomach, killing her. The Protagonist must find the newborn in different areas of his house, then it will be seen outside drinking a dog's milk. The baby is seen as an "antichrist" figure, being held up by different people as a dark symbolic figure. The Protagonist accidentally shoots the fetus, making him some kind of religious hero, although he is then taken away to likely be crucified.
- The End? - The Protagonist makes it all the way to end of the game (the 14th day) with only humans in his house. They take shelter in his basement and wait out the sun's cataclysmic status. Although the sun is expected to return to normal, the Protagonist feels disappointed.
- No, I'm Not Alone - The same situation as the previous ending, but at least one Visitor is in the Protagonist's house. The entire time, the Protagonist feels a strange, alien atmosphere from the other guests. Eventually, the Visitors corner the Protagonist and kill him with their bare hands.
- May Death Cleanse us of Our Sins! - The Protagonist will eventually get three peons from the Death Cult, as they break into his house. If all three peons are kept safe during their stay, the Protagonist can join the cult.
- Welcome to FEMA - FEMA, the group overzealous responsible for reporting Visitors signs, as well as taking people from their home by force to test them (but never returning them, even killing those who try to escape), can let the Protagonist join them if he has shown FEMA initiative.
- Yes, I'm Alone - This ending happens when the Pale Visitor shows up to the Protagonist's door while no other guests are in the house. When this happens, the Pale Visitor breaks in and strangles the Protagonist. As time goes by, everyone avoids his house like a dark omen.
- Shroom or Doom - An old man known as the Mushroom Visits the Protagonist and warns him of a "Mushroom Festival", which is a supposed event where mushrooms take over the land. If the Protagonist does what the old man says, the old man will reappear and take the Protagonist to "mushroom land". It is possible this ending is just a hallucination, given its strange and unrealistic nature.
- Embrace The Inevitable - A Prophetic Man visits the Protagonist, giving him warnings and instructions. If the Protagonist follows all of his suggestions, the Protagonist can dig a hole in his basement, leading to a mine shaft with a mysterious deep hole. The Protagonist jumps in the hole and meets a deity representing death itself. The Protagonist is transported a house on an island, which is likely the afterlife. He feels a sense of calm, not wanting to leave.
- Wrath of the Vigilante - During the Vigilante's visits, he will ask the Protagonist to prove he is not a Visitor. If the Protagonist fails any of the checks, the two men will shoot each other, with the Protagonist being the victor, albeit wounded. He will beat the dead Vigilante out of revenge for killing innocent people in his hunt for Visitors. The Protagonist becomes a vigilante himself, threatening to kill any other person with a gun.
- In the Dark - At the end of the game, the Protagonist has no other guests in his house, so he locks himself in his basement. He survives by himself, alone and depressed, despite his antisocial nature. He laments over not having the courage to tell his father he hated him, not being able to help his mother or his interactions with his ex-wife. The house collapses, trapping him, although he feels free since he hated the house, due to it being connected to so many bad memories.
Trivia[]
- Given the design of the game, all dialogue is text-based. Although the Protagonist is never heard speaking, his voice can be heard in the ending where the Pale Intruder breaks in and strangles him.
Gallery[]
External Links[]
[]
| | ||
|
Humans Visitors | ||










